Value noise is a simpler version of cubic noise that uses linear interpolation between neighboring grid points. This creates a more distinct smooth checkerboard pattern than cubic noise, where interpolation takes all the surrounding grid points into accout.
noise_value(
dim,
frequency = 0.01,
interpolator = "quintic",
fractal = "fbm",
octaves = 3,
lacunarity = 2,
gain = 0.5,
pertubation = "none",
pertubation_amplitude = 1
)
gen_value(
x,
y = NULL,
z = NULL,
frequency = 1,
seed = NULL,
interpolator = "quintic",
...
)
The dimensions (height, width, (and depth)) of the noise to be generated. The length determines the dimensionality of the noise.
Determines the granularity of the features in the noise.
How should values between sampled points be calculated?
Either 'linear'
, 'hermite'
, or 'quintic'
(default), ranging from lowest
to highest quality.
The fractal type to use. Either 'none'
, 'fbm'
(default),
'billow'
, or 'rigid-multi'
. It is suggested that you experiment with the
different types to get a feel for how they behaves.
The number of noise layers used to create the fractal noise.
Ignored if fractal = 'none'
. Defaults to 3
.
The frequency multiplier between successive noise layers
when building fractal noise. Ignored if fractal = 'none'
. Defaults to 2
.
The relative strength between successive noise layers when
building fractal noise. Ignored if fractal = 'none'
. Defaults to 0.5
.
The pertubation to use. Either 'none'
(default),
'normal'
, or 'fractal'
. Defines the displacement (warping) of the noise,
with 'normal'
giving a smooth warping and 'fractal'
giving a more eratic
warping.
The maximal pertubation distance from the
origin. Ignored if pertubation = 'none'
. Defaults to 1
.
Coordinates to get noise value from
The seed to use for the noise. If NULL
a random seed will be
used
ignored
For noise_value()
a matrix if length(dim) == 2
or an array if
length(dim) == 3
. For gen_value()
a numeric vector matching the length of
the input.